Post Hype Fallout 4 DLC Breakdown – Far Harbor


Following up my previous post that was all sorts of giddy for the Fallout 4 DLC Announcement, the initial hype has calmed down enough so that I can make a more detailed breakdown for what we can actually expect from the DLC.

Far Harbor

A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

Cover Art Explanation

Far Harbor is set to be the third DLC available for Fallout 4, and one that is to be quite large. Based on the cover art, here are a few things that pique my interest:

  1. As the small ship is plunging its way toward the harbor, the waves are quite choppy, there is a prevalent mist, and it is night time. This sets the mood for the classic, “It was a dark and stormy night….”
  2. The font used is ragged and creepy. This plays in to the art-deco style that is a staple in the Fallout franchise, but also tells us that there is to be a horror aspect to this DLC.
  3. on the small boat, we can see the that the man is wearing the traditional Vault Suit, thus taking the place of the Sole Survivor. Just in front of the man, we’ve got Dogmeat, so at least we won’t be going there alone!
  4. Everything about this cover screams H. P. Lovecraft. If you’re unfamiliar with his work, I highly suggest it. You’ll begin to see how references his work has on pop-culture soon enough. So many, that you’ll think you are going MAD!!!!

Lovecraft Influence

As stated above, this whole thing is screaming Lovecraft. There have been a Lovecraft references in Fallout games before, including Fallout 4. In Fallout 3, there was the Dunwich Building. In case you have not played Fallout 3 or do not remember that area, here’s a video from Thenthapple:

Here in Fallout 4, we have the map location Dunwich Borers, which is a mining site. Both of these locations go deep in to the ground and have flashback sequences. They also both contain the name Dunwich, which given their theme and the fact that the Fallout 4 location is Dunwich BORERS, these locations are direct references to the book “The Dunwich Horror” by H.P. Lovecraft.

All of H. P. Lovecraft’s work is way out of copyright and thus free for distribution without risk of penalty. So don’t worry, the contents of the link is legal.

If you’re not familiar with Lovecraft’s work, here are the key themes:

  1. The vast majority of his work take place in small New England towns. As in, Coastal Maine, or just outside of BOSTON. If you want to see how twisted he can make a fishing village, read the book “The Shadow over Innsmouth“.
  2. He uses people’s innate fear of the unknown to freak them out.
  3. The main protagonist is the only one who stands a chance of not going absolutely insane. And by that I mean that even they succumb to the madness at times.
  4. Cthulhu was his creation. The Necronomicon was his creation. Arkham City was his creation. Just so you know.
  5. There is always some group of cultists that are worshiping either Cthulhu or one of the other Eldrich beings, such as Yog-SothothAzathoth or the Dagon.

In this DLC, we are going to a “Secret colony of Synths” where they are in a growing conflict with the cultists of “The Children of Atom”, at a location that is a Harbor town in New England, that has a higher concentration of Feral Ghouls, and we are arriving during the cliche, “Dark and Stormy night.”

Riiiiiight….

Far Harbor

Now that I have gotten the Lovecraft references out of my system, lets take a closer look at what the site of Far Harbor could constitute. First off, it is cited as “…the largest landmass for an add-on that we’ve ever created.” That is quite significant, especially considering the size of a few of the DLC locations created and the fact that we are now on a new generation of consoles. While the landmass of Fallout 4 isn’t the largest, it is certainly dense with exploreable locations. We are also going to be witnessing civil unrest between two formidable factions: the Synths and the Children of Atom. My knee-jerk reaction would be that Far Harbor was to be considered the last stop on the Railroad where Synths could live out the rest of their days away from the discrimination of the Commonwealth. It would be far enough away from the rest of civilization and in an irradiated part of the world so humans wouldn’t be prone to bother them.

Unless, of course, they believe that radiation is a gift from Atom and that they should bask in his “glow.”

Additionally, we are coming out to Far Harbor as part of an investigation from Valentine’s Detective Agency. Will Nick be accompanying us? I sure hope so, since I made a habit of ditching my companions after I gained their perk until I could roll solo. I miss that snarky bucket of bolts!

New Gear

Here is one area where the other two DLC packs seem to be lacking. The way I typically play is that I weigh out what my options are and balance them against my personal play style. From there, I determine what loadouts would be best for my build and I specialize my character in the extreme, both in skills and gear. Needless to say, I was fresh out of new gear to upgrade long before I completed the main story. Between all my perks, I am currently getting a 5.9 damage multiplier for my sneak attacks with suppressed guns and I’ve maxed out my Sneak skill to the point where I can actually bump in to some enemies before they notice me. Having a new goal to build up to will be a nice change of pace.

Worth It?

If you can afford it, absolutely. The price for this DLC is $24.99 USD, which is $10 USD higher than the price of Automatron and Wasteland Workshop combined. If you plan on getting this DLC, I highly suggest that you consider the full season pass!

In Far Harbor, you will be taken to a massive new map, take on a dark and mostly likely challenging storyline and gain access to new, and more importantly stronger, gear. This DLC pack is geared to be a true extension of the game as opposed to an add-on that slaps on a little more content. However, this extent of added content is reflected in the price tag. I’ve already purchased my Season Pass, so I am all set for it. If you have not purchased the Season Pass or are not planning on, you may want to consider it if you want this DLC since Bethesda still has more content planned to come out that they are valuing at $60.00 USD.


For more on the other two DLC pack planned for this first round, see the links below:

The Automatron

Wasteland Workshop


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